Skip to main content

no-unused-vars

Disallow unused variables.

This rule extends the base eslint/no-unused-vars rule. It adds support for TypeScript features, such as types.

Benefits Over TypeScript

TypeScript provides noUnusedLocals and noUnusedParameters compiler options that can report errors on unused local variables or parameters, respectively. Those compiler options can be convenient to use if you don't want to set up ESLint and typescript-eslint. However:

  • These lint rules are more configurable than TypeScript's compiler options.
    • For example, the varsIgnorePattern option can customize what names are always allowed to be exempted. TypeScript hardcodes its exemptions to names starting with _. If you would like to emulate the TypeScript style of exempting names starting with _, you can use this configuration (this includes errors as well):
      {
      "rules": {
      "@typescript-eslint/no-unused-vars": [
      "error",
      {
      "args": "all",
      "argsIgnorePattern": "^_",
      "caughtErrors": "all",
      "caughtErrorsIgnorePattern": "^_",
      "destructuredArrayIgnorePattern": "^_",
      "varsIgnorePattern": "^_",
      "ignoreRestSiblings": true
      }
      ]
      }
      }
  • ESLint can be configured within lines, files, and folders. TypeScript compiler options are linked to their TSConfig file.
  • Many projects configure TypeScript's reported errors to block builds more aggressively than ESLint complaints. Blocking builds on unused variables can be inconvenient.

We generally recommend using @typescript-eslint/no-unused-vars to flag unused locals and parameters instead of TypeScript.

tip

Editors such as VS Code will still generally "grey out" unused variables even if noUnusedLocals and noUnusedParameters are not enabled in a project.

Options

See eslint/no-unused-vars options.

How to Use

.eslintrc.cjs
module.exports = {
"rules": {
// Note: you must disable the base rule as it can report incorrect errors
"no-unused-vars": "off",
"@typescript-eslint/no-unused-vars": "error"
}
};

Try this rule in the playground ↗

Resources

Taken with ❤️ from ESLint core.